These are Character Profile documents in full, all art where applicable was done by Ian Atherton of group Octodactyl. Otherwise, other photos were images courtesy of Google search.

Major Characters

Implemented Minor Characters

All Minor Characters

Here are the two Mission Walkthroughs I completed for Zombie Spy

Tutorial

Final Mission

I also have completed many mission flowcharts,  conversation tree diagrams, and level maps for various missions in Zombie Spy.

Implemented Mission Flowcharts

Unimplmented Mission Flowcharts

Conversation Tree Flowcharts

Maps

I also completed a game proposal for a casual shooter while completing my game design certificate.

Coffee Club Crusade – A 2D, first-person shooter lampooning the Tea Party, a conservative United States political group.

Coffee Club Crusade Game Proposal – Art courtesy of Google search

Coffee Club Crusade Pitch Document

I’ve also completed critical game analyses of existing games while completing my certificate.

Here is an analysis of EA Bioware’s Dragon Age 2

Lumen is an isometric, 3D puzzle game set in the oceans of Europa. It is about a sentient alien jellyfish who is captured by humans and must escape by completing light-bouncing puzzles. I worked in a team of four to complete this project.

Lumen Game Design Document. All art in the Lumen GDD comes courtesy of Ryan Zimbelman of the Lumen group.

Some work I completed in the Lumen GDD:

The background story

Lore text in the Characters and Key Object Table

Other lore object descriptions

This is the Lumen Codex on its own in a document, containing many lore and story descriptions found in the GDD.

Here are links to some work I did for developing (Wizards of the Coast’s term for editing design) Hasbro’s Monopoly. I worked with my group, Steampunk Mechanics, on this design.

Steampunk Mechanics’ Monopoly Game Design Document. Cover art by Mark Ferguson of Steampunk Mechanics.

Some work I did in this GDD:

Most of the work in the digital campaign plan. Several of the scenarios were conceptually visualized by others in the group but I wrote and expanded on all of the scenarios in the GDD.

Organized Play Plan for Steampunk Mechanics’ Monopoly

Adapting a digital version of Steampunk Mechanics’ Monopoly to a social game.

Here are links to some work on the design of a zombie-spy adventure game with my group, Octodactyl.

Zombie Spy Game Design Document

My work in the GDD include:

All of the Key Characters and Background Story

The conversation mechanic

Introductory Mission Walkthrough

Final Mission Walkthrough

The unimplemented work in Appendices A and B

 

My name is Honsen Lin and I am an aspiring game designer. I’ve recently completed a game design certificate at the University of Washington – Bothell under the University of Washington’s Professional and Continuing Education program. I will be using this site as an online portfolio to showcase my work.